Legal

Terms of service and end user licence agreement

Draft — pending legal review

Last updated: [pending — set once these terms are finalized]

Provider: [Controller entity — pending registration]. Leandril Studios' operating company has not yet completed formal registration; these terms will name it here as soon as that's settled.

Status: this is a draft, published early for transparency. It has not been reviewed by counsel, and it isn't final. Sections marked TBD are open questions we are not going to guess at.

These terms cover the games and online services Leandril Studios makes — not this website. They explain what you may do with our software, what the rules are when you play with other people, what happens if we have to enforce those rules, and where you stand if something goes wrong.

Please read these first

Each section below opens with an In short line. Those lines are there to orient you — they are a summary, and the full text of the section is what actually governs.

Contents

  1. Who we are and what these terms cover
  2. Who may use our games and services
  3. Your account
  4. The licence we give you
  5. Buying things — payments, in-game items, refunds
  6. Playing with other people — the rules
  7. Enforcement — warnings, suspensions, bans, and appeals
  8. Your content and fan content
  9. Anti-cheat
  10. Servers, updates, and things changing or shutting down
  11. Disclaimers and limits
  12. Governing law and disputes
  13. The platforms we ship on
  14. Changes to these terms
  15. Housekeeping
  16. Contact
  17. Schedule A — our in-development titles
  18. Schedule B — BattleBot

1. Who we are and what these terms cover

In short: these terms are an agreement between you and Leandril Studios, covering our games and online services. This website has its own separate notice.

Leandril Studios ("we," "us," "our") makes games and the online services that run them. These terms apply when you install, play, or otherwise use any of them. They do not cover leandril-studios.com — visiting this website is covered by our visitor privacy notice, which is a different document with a different scope.

Some of our products need rules of their own. Those live in the schedules at the end of this page. Where a schedule says something different from the main terms, the schedule wins — but only for the product it covers. A product with no schedule is governed by the main terms alone.

We haven't finished registering our operating company, so these terms can't yet name the legal entity you are contracting with. That's what the placeholder at the top of this page is, and it's the honest reason these terms are marked draft rather than being presented as final.

2. Who may use our games and services

In short: you need to be at least 13, and old enough under your own country's law.

To use our games and services you must be at least 13 years old and meet whatever higher minimum age the law in your country sets. Our products are not directed at children under 13, and we don't knowingly let them create accounts or play.

If you're in the EU or the UK and below the age at which you can consent for yourself to online services — that's 16 in most places, and as low as 13 where a country has lowered it — you need a parent or guardian's permission where we rely on your consent for anything.

If you're using our games under a parent or guardian's supervision, they're agreeing to these terms on your behalf and are responsible for what happens on the account.

3. Your account

In short: your account is yours to look after, and it isn't yours to sell.

Most of our products identify you through the platform you play on rather than through an account we issue. If a product does need its own account, its schedule says so and explains what it involves.

  • Give us accurate information if we ask for any, and keep it current.
  • Keep your credentials to yourself. You're responsible for what happens under your account, and you should tell us promptly if you think someone else has got into it.
  • Don't sell, rent, share, or transfer your account or your progress, and don't buy someone else's. Accounts stay with the person they belong to.
  • One account per person, unless a product's schedule says otherwise.

4. The licence we give you

In short: you get a licence to play, not ownership of the game — and that licence can end.

When you get one of our games, you receive a limited, personal, non-exclusive, non-transferable, revocable licence to install and play it for your own non-commercial entertainment. You are not buying the software itself, and you do not own a copy of it. We and our licensors keep everything else — the code, the art, the audio, the names and the marks.

In simple terms, this means your access can end: if you stop meeting these terms, if we lose the rights we need to keep operating a game, or if we close a service down. Section 10 explains what we'll do about notice if that happens.

While the licence is in force, please don't:

  • Copy, sell, rent, sublicense, or redistribute the software.
  • Reverse engineer, decompile, or disassemble it — except to the extent the law where you live gives you that right regardless of what we say here.
  • Modify or tamper with the game client, its memory, or its network traffic.
  • Use it commercially without our written permission — see section 8 for what we do allow around videos, streams and fan work.
  • Strip out or hide copyright notices, credits, or the marks in the game.

5. Buying things — payments, in-game items, refunds

In short: money buys you a licence to use something inside a game, never property. Someone else sells you the transaction and controls refunds. Real-money purchases aren't live yet.

Where we are today. Our games do not currently sell anything for real money. Where a game has boxes or packs that give a randomized item, they are opened with in-game coins you earned by playing. Real-money purchases are planned and not yet available. When they launch, this section governs them and we'll update the date at the top of the page.

What your money buys

We try to be exact about this, because it's the thing most easily fudged. Paying for something in one of our games buys you a licence to use it inside that game — not ownership of it, and not an asset. Where what you're paying for is a randomized box or pack, what you are buying is a chance at a randomized item at a stated real-money price, with no guaranteed outcome and no guarantee of any particular item.

In-game currency and items

In-game currency and items, however you got them — earned, granted, or bought — are a limited, revocable, non-exclusive, non-transferable licence to use a feature of the game. Specifically, they:

  • have no monetary value, in the game or outside it;
  • are not your property, not credit, and not a stored-value or payment instrument;
  • cannot be redeemed for cash or exchanged for anything of real-world value;
  • may not be sold, traded, gifted, or transferred outside the game, and any attempt to do so is prohibited and void;
  • are usable only in the product you got them for, and don't move between our games.

Items may be gained or lost through play as that game's rules describe, including where a game has players compete for each other's items or currency. Each game's rules explain how that works, and we may change those rules as part of balancing the game.

Randomized items, and the odds

Where a game offers a box, pack, or draw that gives a randomized item, we commit to publishing the drop rate for each item it can give, showing those rates close to the point of purchase so you see them before you decide, and updating them whenever the rates change. We're committing to publish the odds, not to any particular odds — the figures live with the game, not in this document, because that's the only place they can be kept accurate.

Who sells it to you

We are not a shop. When real-money purchases launch outside a storefront like Steam, the sale is made by a third-party merchant of record — currently Lemon Squeezy — who is the seller of record for the transaction. They take the payment, they determine and collect any tax, and their terms govern the sale itself. We license you the item; they sell you the transaction. We never handle or store your card details.

On Steam, Valve is the seller and the Steam Subscriber Agreement governs the purchase.

Refunds

  • Steam purchases go to Steam Support under Valve's refund policy. Valve issues those refunds, not us, and we don't run a competing process.
  • Purchases through our merchant of record are governed by that merchant's refund policy, and the decision is theirs — they can issue a refund at their own discretion whatever our position is.
  • Our own position, which the merchant may apply or override: a box you have already opened, or currency you have already spent, is not refundable, because the thing you bought has been delivered and consumed.

We do not say "all sales are final," and nothing here limits the rights you have under the consumer law where you live — including any statutory right to withdraw from or reject a digital purchase. Those rights survive this page whatever else it says.

Who may buy

Our services have a minimum age of 13 (see section 2). Buying a randomized item carries a higher age limit than playing does — that's a deliberate choice, not an oversight.

[Paid-purchase age gate — pending founder decision D8, drafted as 18+]

As drafted, you must be 18 or older to buy a randomized item. The alternative under consideration is 16 or older with a parent or guardian's consent. This will be settled before any paid purchase goes live, and this page will state one number rather than two.

Whichever it ends up being: if you buy something, you're confirming the payment method is yours to use, or that you have the account holder's permission to use it. If a child has made a purchase on your card, write to business-inquiries@leandril-studios.com — we'll help you get it reversed and delete the account's data.

What we can change, and what happens if we stop

  • We may add, change, rebalance, re-price, or retire items and currency as a game develops. It's part of running a live game, and it isn't a promise that any item stays as it is.
  • We may correct grants made in error — if a bug hands you a hundred of something, we can take the ninety-nine back.
  • If we end your access for breaking these terms, unused currency and items are forfeited without refund, except where the law where you live says otherwise.
  • If we close a service down, you'll get the notice in section 10. Currency and items stop working when the service does — they can't outlive the game they exist in. What we will do is stop selling well before the closing date, and say in the shutdown announcement how we're handling anything bought close to it.
  • Paid features may not be available everywhere. We may make a purchase unavailable in any territory, including because of local law about randomized items. Gameplay stays available where we can offer it.

Drafting note — for counsel

Open questions we've deliberately left open rather than answering ourselves: how paid randomized items should be treated in jurisdictions that regulate them; how the player-versus-player forfeit rule described above is characterized where a paid item is involved; whether the age gate above is the right one and whether self-declared age is sufficient where local law requires age assurance; and which territories, if any, should be excluded. This page describes what the games do and does not characterize it legally.

6. Playing with other people — the rules

In short: play the game as it's meant to be played, and don't make it worse for anyone else.

We make PvP games. Competition between players is the point, and a lot of what looks unpleasant in the moment is just someone beating you. These rules are about the things that break the game rather than the things that beat you at it. While using our games and services, don't:

  • Cheat — no aimbots, wallhacks, injectors, memory editors, packet manipulation, or any other unauthorised software that gives you an advantage.
  • Exploit bugs for an advantage instead of reporting them.
  • Automate play — no bots, macros, or scripted farming.
  • Boost, smurf to prey on new players, throw matches deliberately, or arrange results between players.
  • Trade in accounts, progress, or in-game items for real money.
  • Harass, threaten, stalk, or abuse other players; post hate speech or slurs; or share someone's personal information without their permission.
  • Attack or disrupt our servers, or interfere with anyone else's ability to play.
  • Evade a ban, or help someone else evade one.
  • Impersonate us, our staff, or another player.

These rules run across everything we make. If you break them badly in one of our products, the penalty can apply to your access to all of them. We use that sparingly and for serious cases — cheating, harassment campaigns, ban evasion — not for a bad temper in one match.

7. Enforcement — warnings, suspensions, bans, and appeals

In short: we can restrict or remove your access to our games and servers. We can't touch your Steam or Discord account, and you can appeal to a human.

If you break the rules in section 6, we may take one or more of these steps, depending on what happened and whether it's a pattern:

  • A warning.
  • Removing offending content, or resetting progress or items obtained by breaking the rules.
  • Restricting chat, voice, or matchmaking.
  • Temporarily suspending access.
  • Permanently banning you from a product, or from all of our products.

That list is what we actually do. We are not reserving hardware or device bans here; if we ever adopt something like that, we'll say so in these terms before we use it.

What we can't do:

Our enforcement stops at our games and our servers. We cannot suspend, restrict, or delete your Steam account, your Steam library or wallet, or your Discord account — those belong to Valve and Discord respectively, and only they can act on them. Anyone telling you a game developer can ban your Steam account is wrong.

Appeals. Some enforcement starts automatically — anti-cheat detections in particular. You can always ask a person to look at it. Write to business-inquiries@leandril-studios.com with what happened, and a human will review the decision and can reverse it. We'll tell you the outcome. We're a small studio and we're not going to promise a response time we can't hold to yet; a stated target goes here once we have a support process that reliably meets it.

If we ban or kick you from a game, we'll tell you inside the game that it happened and why, so you're not left guessing at a connection error.

8. Your content and fan content

In short: what you make stays yours. We take only the narrow permission we need to run and promote the game — and yes, you can stream it.

Content you put into our services — chat messages, names you choose, screenshots or clips you upload to us, anything you build with in-game tools — stays yours. You give us a non-exclusive, worldwide, royalty-free licence to host, display, reproduce and adapt it for the purpose of operating, improving and promoting the services it was posted in, and to sublicense it to the providers who help us do that. That licence exists so the game can show your name to another player and so we can share a good clip; it is not a claim on your work, and it ends for future uses when you remove the content, except where we've already used it somewhere we can't retract.

We may remove content that breaks these terms or the law. Moral rights are marked TBD — counsel: waivers of them aren't enforceable everywhere, and we'd rather leave the question open than write something confident and wrong.

Fan content you make outside our services — videos, streams, art, guides, mods — is welcome, and you have our permission to make it and to monetize it through the normal platform routes like ad revenue, subscriptions and viewer support. In return: don't present it as official or as made by us, don't sell our assets themselves or merchandise using our art and marks, don't use it for anything hateful or illegal, and understand that we can withdraw this permission from someone abusing it. Anything beyond that — a commercial partnership, a licensed product — needs a conversation with us first.

Ideas and feedback. If you send us a suggestion, we may use it without owing you payment or credit, and without it creating any confidential relationship between us. That isn't us being greedy — it's that several people often suggest the same thing, and we can't run a studio where a good idea in a bug report becomes a claim later. If you have something you want to keep, don't send it to us unsolicited.

9. Anti-cheat

In short: our competitive games will run anti-cheat. We haven't chosen which yet, and we'll tell you exactly what it does before you install it.

A PvP game with dedicated servers needs anti-cheat to be worth playing. We have not selected a provider yet, so this section is deliberately unfinished — we're not going to describe a system we haven't chosen.

Here's what we commit to now:

  • We will name the anti-cheat product in these terms before any game that uses it is playable.
  • We will state plainly whether it runs at kernel level, what it inspects, when it runs — only while the game is running, or also at system start — and whether any part of it stays installed after you uninstall the game, with instructions for removing it if so.
  • That description will match what our store pages declare. Exactly, not approximately.
  • The game will tell you an anti-cheat system is present before you play, not bury it here.

TBD — anti-cheat provider not yet selected. Our games privacy policy describes what anti-cheat data we'd process and gets updated in the same breath.

10. Servers, updates, and things changing or shutting down

In short: online games change constantly and none of them run forever. We'll give you real notice before we close one.

We update our games. Features get added, changed, and sometimes removed; balance changes; servers go down for maintenance. Online play depends on our servers being up, and we don't promise they always will be.

If we decide to shut down a game's online services permanently, we'll announce it at least 90 days in advance through the game itself and our public channels, and we'll say in that announcement what happens to anything you paid for. We're stating a number because a vague promise of "reasonable notice" is worth nothing to someone who bought something last month.

Emergencies are the exception: if we have to take something down immediately for security, safety, or legal reasons, we'll do that and explain afterwards.

11. Disclaimers and limits

In short: our games come as they are, our liability is capped — and none of that takes away rights your local law gives you.

Our games and services are provided "as is" and "as available." We don't warrant that they'll be uninterrupted, error-free, secure against every attack, or free of bugs, and we disclaim implied warranties of merchantability, fitness for a particular purpose, and non-infringement to the extent the law allows.

To the extent the law allows, we're not liable for indirect, incidental, special, consequential, or punitive damages, or for lost profits, lost data, or lost in-game progress or items. Our total liability to you for any claim connected with our games and services is limited to what you paid us for the product in question in the 12 months before the claim arose — or USD 50 if you paid us nothing.

What these limits never cover

Nothing above excludes or limits our liability for death or personal injury caused by our negligence, for fraud or fraudulent misrepresentation, for wilful misconduct, or for anything else that can't lawfully be excluded where you live. If you're a consumer, your statutory rights — including rights about digital content that doesn't work as described — apply on top of these terms and can't be signed away here.

TBD — counsel: whether the cap above is enforceable as written in every jurisdiction we ship to, and whether the amount is the right one, are questions for a lawyer rather than for us.

12. Governing law and disputes

In short: Florida law and Florida courts, with no arbitration clause and no class-action waiver — and consumers keep their home country's protections.

These terms are governed by the law of the State of Florida, United States, and disputes about our games and services go to the state or federal courts located in Florida.

COUNSEL-TBD — governing law and venue

Florida is where the studio is based, and it's the placeholder we're using. The specific court, the venue wording, and whether this clause survives contact with consumer-protection law in every market we ship to are exactly the questions we've engaged counsel to answer. This clause will be rewritten before these terms come out of draft.

There is no arbitration clause in these terms, and no class-action waiver. We're saying that explicitly because their absence is deliberate rather than an oversight, and because a reader who has met a few of these documents will otherwise assume one is hidden somewhere. If we ever add one, it will be announced as a material change under section 14, not slipped in.

If you're a consumer in the EU, the UK, or anywhere else whose law protects you here, choosing Florida law doesn't strip you of the protections your own country's law gives you that can't be contracted away, and doesn't stop you bringing a claim where your local law says you can. Disputes about your Steam account, your Steam purchase, or the Steam platform itself follow Valve's agreement with you rather than this section.

13. The platforms we ship on

In short: the platform's own agreement covers the platform. Ours covers our game. Neither Valve nor Discord is a party to this.

Our products reach you through other companies' platforms, and those companies have their own agreements with you that we can't override.

  • Steam. The Steam Subscriber Agreement governs your Steam account, the Steam client, and your purchase. These terms sit on top of it for our game and our servers only. Where the two would conflict about the platform, the Steam Subscriber Agreement governs.
  • Discord. Discord's Terms of Service and Privacy Policy govern your use of Discord itself. These terms cover only what our bot does. Where the two would conflict, Discord's terms govern.

Valve and Discord are not parties to this agreement. They aren't responsible for our games, they don't warrant them, and they aren't our support channel — this agreement is between you and us. Nothing here grants them rights or imposes obligations on them, and nothing here should be read as claiming they sponsor or endorse what we make.

14. Changes to these terms

In short: we'll tell you before anything important changes, and changes aren't retroactive.

We'll update these terms as our products change — and this whole document changes once counsel has reviewed it. When we make a material change, we'll give reasonable advance notice before it takes effect, through the game or bot itself and our public channels, and we'll update the "last updated" date at the top. Minor corrections take effect when posted.

Changes apply going forward, not to things that already happened. If you don't accept a change, your option is to stop using the product it affects. We are not adopting the "we may change these terms at any time without notice" clause you'll have seen elsewhere; it isn't fair and in much of Europe it isn't enforceable either.

These pages are kept in the same version control as the rest of our website, so the history of what changed and when is a real record rather than a claim.

15. Housekeeping

In short: the standard closing clauses, kept short.

  • Severability. If a court finds part of these terms unenforceable, the rest still stands.
  • No waiver. If we don't enforce something straight away, we haven't given up the right to enforce it later.
  • Assignment. You can't transfer your rights under these terms. We may transfer ours to a successor if the studio is reorganised, sold, or restructured — including to the operating company once its registration completes — and your rights carry over.
  • Entire agreement. These terms plus the schedules that apply to what you're using are the whole agreement between us about that product.
  • Force majeure. We're not liable for failures caused by things genuinely outside our control.
  • Export and sanctions. You may not use our games where US export control or sanctions law prohibits it.

16. Contact

Write to business-inquiries@leandril-studios.com — the same address on our Contact page. That's the right place for appeals, questions about these terms, reports about another player, and anything else on this page. A named postal address goes here once our operating company is registered.


Schedule A — our in-development titles

Draft — pending legal review. Provider: [Controller entity — pending registration]. This schedule adds to the main terms above for the products it covers; where it differs from them, this schedule governs for these products only.

What this covers. Our in-development game titles — the premium PvP games we're building — including any pre-release, playtest, beta, or early-access build of them, and the dedicated servers that run them. We haven't announced these titles, so this schedule doesn't name them; it applies to each of them until that title gets a schedule of its own.

Status: unfinished, and it will show

These builds are pre-release. They are provided as-is, with no promise that they work well or at all. Expect changes to features and balance, expect bugs, and expect downtime.

  • Progress can be wiped. Accounts, progression, unlocks and any in-game items can be reset during development and at launch. Plan on it rather than being surprised by it.
  • Test periods end. A playtest or beta can be closed at any time, and servers for a pre-release build can be taken down without the 90-day notice that applies to a launched service.
  • No promises about the future. Nothing on this page or anywhere else commits us to a particular feature, a release date, a platform, or how long a service will run. If we've talked about something we intend to build, that's an intention, not a term of this agreement.

Playtests are not confidential

If you join a playtest through a store's own playtest system, you are not under a non-disclosure agreement with us and these terms don't impose one. You may talk about, screenshot, and stream what you played unless we've told you otherwise in writing at the time. If we ever run a test that genuinely needs to stay quiet, we'll run it under a separate signed agreement and a separate way of getting you the build — not by burying a confidentiality clause in a public document.

Distribution and accounts

These titles are planned for release on Steam. Your Steam account, your purchase, and the Steam client are governed by the Steam Subscriber Agreement between you and Valve; refunds go through Steam Support under Valve's refund policy. Our terms cover the game client, our dedicated servers, and our online services.

We do not currently require a separate Leandril account or launcher to play. If that changes, we'll say so here and on the store page before it does.

Conduct and enforcement here

The rules in section 6 apply, with cheating the one we'll be least patient about — a large-scale PvP game is only worth playing if the fight is real. Enforcement is against your access to our game and our servers, never against your Steam account. Appeals go to the address in section 16 and reach a person.

Purchases in these titles

Nothing is on sale in these titles — they aren't released. When they are, the purchase terms in section 5 apply, with Valve as the seller for anything bought on Steam and refunds routed to Steam Support.

Whether these titles will offer randomized items for real money is not decided. If any of them does, the odds commitment and the purchase age gate in section 5 apply to it, and this schedule will say so plainly before the feature ships rather than after.

Third parties for these titles

Valve, as the storefront and platform; our server hosting provider; and an anti-cheat provider once we choose one (see section 9). Our games privacy policy describes what each of them handles.

Support for these titles

business-inquiries@leandril-studios.com, until a dedicated support channel exists for a released title.


Schedule B — BattleBot

Draft — pending legal review, and incomplete. Provider: [Controller entity — pending registration]. This schedule adds to the main terms above; where it differs from them, this schedule governs for BattleBot only.

This schedule is not finished yet

We're publishing it in this state on purpose. BattleBot exists and is being played, so saying nothing would be worse than saying "here is what it is, and here is the part we're still writing."

What BattleBot is. A Discord bot game. Players attack each other in short one-on-one fights that resolve instantly from their equipment and a dice roll, the winner takes an item or some in-game coins from the loser, and players gear up from boxes earned through play. It runs entirely through slash commands inside Discord. It is an early prototype: private, small, and changing quickly.

The coins and items in BattleBot are virtual, and the licence terms in section 5 apply to them: no monetary value, no cash redemption, and no transfer outside the bot. The bot has no trade, gift, or marketplace feature, and none is planned.

How fights affect your items. Attacking another player resolves immediately from both players' equipment and a random roll. The winner takes one random unequipped item from the loser, or a percentage of their coins if they have no such item. That is a rule of the game, and we describe it here so it isn't a surprise. Balance rules of this kind can change.

Nothing in BattleBot is sold for real money today. Boxes are opened with coins earned in play. If real-money purchases launch, section 5 governs them — including the published odds and the purchase age gate — and this schedule will say so before the first sale.

Discord's own terms apply. Your Discord account and everything you do on Discord are governed by Discord's Terms of Service and Privacy Policy. Discord is not a party to this agreement and isn't responsible for BattleBot. Removing the bot from a server stops it working there.

Enforcement here. We can stop a player using the bot, reset items or coins obtained by abusing a bug, and remove the bot from a server. We cannot act on your Discord account. Appeals go to the address in section 16.

Still being written

The full BattleBot schedule — the complete rules of play, the detailed account of what the bot stores and for how long, how to have it deleted, and the terms for anything paid — is being finalized now and will replace this stub. Until it lands, the main terms above govern BattleBot, and what this stub says is accurate as far as it goes. What the bot stores about you is described in our games privacy policy.